Homunculus
type 251 · variant 0
Intro
Homunculi attempt to chase Isaac but have a limited range of movement due to spawning attached to a wall or an Obstacle. Given enough time it will detach, spawning a small pool of Red Creep and shooting 6 projectiles in all directions and chasing quickly after Isaac. It also leaves a small pool of Red Creep upon death. Destroying the obstacle that a Homunculus is attached to will prematurely release it. Notes • The Homunculi encountered in the Mr. Fred boss fight can only detach under Mr. Fred's command, not at free will. If there are any remaining Homunculi after Mr. Fred is killed they will remain permanently attached. Contents • 1 Notes • 2 Variations • 2.1 Begotten • 2.2 Notes • 3 Gallery • 4 Trivia • 5 Bugs • 6 References
Trivia
- A homunculus is a very small human or humanoid creature.
- In medieval art, the infant Jesus Christ was often portrayed as a homunculus, with a man's face on a baby's body, to signify being perfectly formed at birth.[1]
- Similar to Frowning Gapers and Nulls, Homunculi and Begottens are seen in a sleep-like state at the start of a room before they immediately open their eyes and attempt to pursue the player.
- Begottens are the only non-boss enemies that can cast a "curse of darkness" effect.
- Homunculi will still leave behind creep if re-rolled with D10.
Data from Fandom (CC BY-SA).