Dice Room
Room
Description
Dice Rooms are special rooms that can randomize many elements of the run. Dice Rooms require two keys to be opened, unlike most other special rooms. For a Dice Room to spawn, two things must happen;
Effects
In addition to whatever else the room holds, there will always be a symbol of one of the sides of a six-sided die in the 5x5 center of the room. The amount of pips shown will be between one to six, chosen randomly. When Isaac crosses the die, a certain effect will occur that randomizes a certain aspect of the run, dependent on how many pips were on the die face shown. Any given Dice Room can only give this effect once. The die numbers and effects are: * ⚀ 1 pip - Rerolls Isaac's currently held collectibles into items from the Treasure Room item pool, like the D4 would. Activated collectibles can be changed into passive ones, but passive collectibles cannot turn into activated ones. ** a+ Rerolls each of Isaac's passive items into a random item from the pool of the room where it was acquired.
Layouts
The following room maps were made using Basement Renovator for cleaner viewing. Note that any pickups in the 5×5 center of the room will be on the die symbol, requiring Isaac to activate the room in order to obtain them unless he knocks them away with explosions of some kind. Given how hazardous some dice room effects can be, this may be the preferred way of retrieving them. File:Dice Room 10.png File:Dice Room 11.png File:Dice Room 12.png File:Dice Room 13.png File:Dice Room 14.png File:Dice Room 15.png File:Dice Room 16.png File:Dice Room 17.png File:Dice Room 18.png| a File:Dice Room 19.png| a File:Dice Room 20.png| a
Notes
* Dad's Key, , and Mr. ME! open Dice Rooms in one use, despite the fact that they require two keys. * Due to how Dice Room generation works, a floor cannot have both a Dice Room and Sacrifice Room; they are mutually exclusive. * If a floor has two special rooms that require two keys to enter, the one closer to the start room will be a Vault, and the one further away from it will be a Dice Room. * It is possible to re-roll a floor into another that has a 5-pip Dice Room. Getting a 5-pip dice room in Womb/Utero II can allow the player to defeat Mom's Heart (or It Lives) multiple times in one run. This can be used to quickly gain progress tied to the number of Mom's Heart kills. * It is possible to unlock Samson by finishing the first floor and using a 5-pip Dice Room.
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